setup-node/node_modules/atob-lite/README.md
Danny McCormick 78148dae50
Add auth support (#21)
* Updates

* Update

* Update

* Update

* Update

* Yarn sometimes prefers npmrc, so use same token

* Description

* Update readme

* Feedback

* Add type

* new toolkit and scoped registries

* npmrc in RUNNER_TEMP

* Dont always auth

* Try exporting blank token

* Get auth working for now pending runner changes

* Fix string interpolation for auth token.

* Don't export both userconfigs

* Update authutil.js

* Add single quotes for authString

* Fix the registry string.

* Use userconfig and append trailing slash

* Keep in root of repo

* Try just adding auth token

* Remove auth token

* Try changes again

* Add tests

* Npm and GPR samples

* Add types
2019-08-06 18:26:04 -04:00

38 lines
1.2 KiB
Markdown

# atob-lite
![](http://img.shields.io/badge/stability-stable-orange.svg?style=flat)
![](http://img.shields.io/npm/v/atob-lite.svg?style=flat)
![](http://img.shields.io/npm/dm/atob-lite.svg?style=flat)
![](http://img.shields.io/npm/l/atob-lite.svg?style=flat)
Smallest/simplest possible means of using atob with both Node and browserify.
In the browser, decoding base64 strings is done using:
``` javascript
var decoded = atob(encoded)
```
However in Node, it's done like so:
``` javascript
var decoded = new Buffer(encoded, 'base64').toString('utf8')
```
You can easily check if `Buffer` exists and switch between the approaches
accordingly, but using `Buffer` anywhere in your browser source will pull
in browserify's `Buffer` shim which is pretty hefty. This package uses
the `main` and `browser` fields in its `package.json` to perform this
check at build time and avoid pulling `Buffer` in unnecessarily.
## Usage
[![NPM](https://nodei.co/npm/atob-lite.png)](https://nodei.co/npm/atob-lite/)
### `decoded = atob(encoded)`
Returns the decoded value of a base64-encoded string.
## License
MIT. See [LICENSE.md](http://github.com/hughsk/atob-lite/blob/master/LICENSE.md) for details.